HEAVY RAIN

Heavy Rain, developed and released by quanticdream which was the studio that also released Fahrenheit. Its a interactive drama in where you control four main characters in a sequence, the story and its ending will change its course depending on your actions, the story will still continue even if one of your characters dies. The story of Heavy Rain is, how can I explain it.. heavy. Controls were pretty much the same as in Fahrenheit, you interact with objects, lead your character to certain key areas, do a bit of investigation, and a lot of QTE sequences.

Heavy Rain's story is a dramatic thriller modeled after film noir, featuring four protagonists involved with the mystery of the Origami Killer, a serial killer who uses extended periods of rainfall to drown his victims. Ethan Mars is a father who is trying to save his son from being the next victim, while investigative journalist Madison Paige, FBI profiler Norman Jayden, and private detective Scott Shelby are each trying to track down clues to the Origami Killer's identity.
Heavy indeed

Did I like it? After the 46 minute 'Playstation Move' update for the game which also had to install the whole thing that took somewhere like 10 minutes. I was freakin' frustrated of course, I really wanted to play the game. But after that it was a whole new story. Basically the game's controls are not new to me, QTE sequences were pretty much all over the game. The fact that you are controlling four different characters at first was a bit weird since it you were basically controlling each characters everyday life as well which is a bit draggy at the start.

My favorite character Scott Shelby.
 Eventually all four characters will have their own perspective in how they are involved in the Origami Killer case. And you are also the person who will determine the fate of the four characters. The ending was quite a surprise, as M. Night Shyamalan would say "what a twist!" (a reference to a Robot Chicken episode). I would say that I was pretty much satisfied in the end.

Of course a few movies have already used such a technique, Vantage Point would probably be the best example for this. The only difference is, Vantage Point had to repeat the same situation several times to show the perspective of each character.

The graphics were awesome, its very close to reality in certain camera angles. Although there are still times that the character seems a bit stiff. They used real actors likenesses in order to show a bit of reality into the game. My favorite character Scott Shelby was played by Sam Douglas. The musical score was awesome, it really dramatically enhanced the events in the game, especially in the parts in where Ethan was tested by the killer.

The Casting (Tech demo shown in E3):


Overall, it was a pretty good game. If you are the type who likes repeatability in a game, this is not for you. It's like Gyakuten Saiban, Once you've seen it that's it. Basically in the second play through you already know your way around. Unless you want to see an ending where everyone is dead.

If you like movies, think of it as a part of your movie collection if you purchased it. Otherwise you can just rent it out. David Cage did say that the game is meant to be played only once.

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